Careers
Build worlds with us
We are a small, remote-first team that ships games to real players. If you want your work to matter from day one, you are in the right place.
01 Why Notales
How we work
- 01
Remote-first
Work from wherever you do your best work. We meet in person a few times a year.
- 02
Flexible hours
We care about what ships, not about when you are online.
- 03
Real ownership
Small team, big impact. Your work goes live in front of real players.
- 04
Tools & hardware
The licences, tools and hardware you need to do great work.
02 Open positions
Join the team
Engineering
2 openSenior Lua Developer (FiveM)Full-timeRemote (EU)
Shape the systems behind our roleplay cities — from the core framework to the gameplay players remember.
What you’ll do
- Design and build gameplay systems and plugins for Notales Core
- Write secure, server-authoritative code and review the code of others
- Profile and optimise resources against strict performance budgets
- Work closely with design and UI to ship complete features
What you bring
- 3+ years of Lua, ideally on FiveM or another game platform
- Solid understanding of client/server architecture and networking
- Experience with SQL databases
- A portfolio or code you can show us
Java Plugin Developer (Minecraft)Part-timeRemote (EU)
Build the plugins that power Evergrove and Skybreak on Paper, Velocity and Minestom.
What you’ll do
- Develop and maintain gameplay plugins and network services
- Keep tick times low with profiling and smart caching
- Build tools that help builders and designers work faster
- Support live operations during events and updates
What you bring
- Strong Java skills and experience with the Paper API
- Understanding of concurrency and performance on game servers
- Experience with Redis or a comparable message broker
- Git, code reviews and a love for clean code
Game Design
0 openNo perfect match? Tell us what you are great at and how you would like to help us build worlds. Send an open application
Art & 3D
1 open3D Artist (Vehicles & Props)FreelanceRemote
Model the cars, props and places that make our worlds believable.
What you’ll do
- Model and texture game-ready vehicles and props
- Optimise assets with clean topology and LODs
- Collaborate with level designers on environment dressing
- Keep our asset library organised and documented
What you bring
- A portfolio of game-ready hard-surface work
- Blender or 3ds Max, plus Substance Painter
- Understanding of real-time constraints and texture budgets
- Bonus: experience with GTA V asset formats
UI & UX
1 openUI Engineer (Vue & TypeScript)FreelanceRemote
Craft in-game interfaces that feel as good as the games around them.
What you’ll do
- Build HUDs, menus and inventories with Vue, TypeScript and Tailwind CSS
- Turn designs into fast, accessible and animated interfaces
- Optimise for embedded browsers with tight memory budgets
- Maintain our shared UI component library
What you bring
- Professional experience with Vue 3 and TypeScript
- An eye for motion, typography and detail
- Understanding of rendering performance in the browser
- Bonus: experience with NUI or other game UI
Community
1 openCommunity Manager (DE/EN)Part-timeRemote (Germany)
Be the voice of the studio and the voice of our players — in German and English.
What you’ll do
- Run our Discord communities and social channels
- Plan events, announcements and patch notes with the team
- Collect and structure player feedback for the design team
- Build and lead a team of volunteer moderators
What you bring
- Fluent German and English
- Experience managing gaming communities
- Calm under pressure and great at writing
- A genuine love for FiveM or Minecraft communities
Open application
Did we miss something?
No perfect match? Tell us what you are great at and how you would like to help us build worlds.
Send an open application